Monday, 7 July 2008
Saturday, 28 June 2008
Wednesday, 11 June 2008
Jools Watsham: Game Designer, fighter, loverman
Tuesday, 20 May 2008
The Conduit - New Trailer
The first gameplay trailer was released a couple of days ago.
Will certainly be keeping an eye on this one.
Monday, 12 May 2008
Last day of school
Thursday, 24 April 2008
Key Retro Studios staff leave company
Just one of the masterpieces created by the art team for Metroid Prime
No other information is available at this time about the reasons for the sudden departure, but it is unlikely that management at the company terminated their contracts early (ie, they probably weren't fired), but it's strange for several influential figures from a developer to leave purely on an coincidental basis, so there is a chance that Pacini, Matthews and Keller are planning to start up their own company.
In the mean time, Retro is NOT SHUTTING DOWN and will continue to develop great, AAA games for Nintendo. Some of the maestros behind the Prime behemoth may have left, but one thing remains the same, and that's that Retro Studios' next title will be one of Wii's most anticipated.
Friday, 18 April 2008
OMGZ, le mature game for teh Wii?!!
IGN recently scored a world exclusive with the Illinois-based team on their next game, and it looks set to hit the big time. FPS "The Conduit" has been secretly in development for around a year now and it seems to focus on graphics - something with may seem unimaginable to 99% if Wii devs. Working on a completely ground-up engine going by the name as Quantum3, The Conduit is a futuristic shooter set in Washington DC. It looks to sport many Halo-esque mega-beam-weapons-of-death but the whole thing seems to have more of a Half-Life air to it; with action scenes ranging from big, open spaces to quiet, heart-pumping, deserted trains.
Herro!
As many a Wii owners know, their beloved white box has been incredibly deficient of FPSs; bizarre considering that Medal of Honour: Heroes 2 proved that the genre could easily blast any console counterpart out of the water in terms of control. High Voltage knows this, and also understands that many 3rd party titles are severely lacking in the technological departments:
"We think it's a real shame that publishers and developers aren't taking advantage of the technical possibilities of the Wii platform. Most Wii games don't even look as good as the later day PS2 titles and that's a real slap in the face to consumers" says Kerry Ganofski CEO. It's a true joy to see a serious publisher voice what so many hardcore Wii gamers have been fighting to say over the past few months. The Conduit looks to not only appeal to those craving some AAA shooter action, but also wants to quash the perception that Wii can't house games that look no better than last gen titles.
If you're wondering how HVS' much flaunted Quantum3 engine expects to achieve this, below is the official tech demo video:
So there you have it. Could The Conduit be a real pioneer for future mature Wii games that actually have effort put into them? Who knows? It can certainly be a big pay-off if you're the first one to get your idea out there: look at the runaway success Guitar Hero 3 on Wii has become.
For all the available screens and full info/press release on The Conduit, visit the IGN page here.
Sunday, 6 April 2008
France vs Children
Monday, 31 March 2008
Do not watch this space for the next 48 hours
Unfortunately, numerous sources have already been getting over excited and begun to dust off their cobwebby imaginations early. So forget any "MEGATONS!!1" you may have heard over the interweb - it's complete BS. I happened to come across a story on Wii60 earlier elaborating on plans for Nintendo to introduce DLC for 35 of its games, including Twilight Princess, Metroid and Brawl. Super. Predictably, the article was bashfully removed within hours.
So, if I do update the blog tomorrow with some major announcement that is too good to be true, take no notice. In fact, lets just not go on the internet tomorrow: that makes everything easier eh?
Friday, 28 March 2008
The Byron Report and what it means for the industry
It's unclear exactly who decided that a change was necessary, but I'll bet my murderous disposition that it was some ill-informed MP who perceives that all games are Columbine simulators. Keith Vaz then, probably. But a study was carried out nonetheless by Psychologist Tanya Byron, and the resulting changes are, shock horror, actually... not damaging at all to the industry. If one reads the report, they'd be pleasantly surprised to know that this shrink isn't actually a female Jack Thompson, and has put in place a plan that doesn't banish adult games to the point where anyone seen buying one would be ousted from British society as a middle-aged paedophile who lives with his mother.
Basically, before you know the changes, one has to understand how games are currently classified in the UK. Well the company who decides the age rating is an independent organisation called PEGI. Their age labels consist of:
3+
7+
12+
16+
18+
Now, some gamers may notice in their library that some of their more "mature" games have "that film logo on", IE, a BBFC rating of either 15 or 18. The BBFC are an "official" classification company who rate films in the UK, and regularly rate some of the more fruity games (like all Resident Evil games as 15 or Manhunt 2 as 18).
After this report, all video games will pass through PEGI as per usual, but if they feel the game is deserving of a !2 or above rating, they must be approved by the BBFC, who will then classify the games themselves. It isn't totally clear why this will avoid the illegal transaction of video games to minors, but the strength of an official (and familiar) logo may be enough to get the message across to parents that not all games are for children. A responsible parent wouldn't let little Timmy see a 15 rated film, so why would mummy buy him Grand Theft Auto. So technically, this shuffle shouldn't actually affect anything, but the subtleties of the the change might. To that degree, it's a well though-out plan. So kudos to Ms Byron for that .
But most importantly, this move may spell an end to the whinging of scores of MPs the industry has faced these past years.
Monday, 24 March 2008
Feature: The risks of modern games development
Lets look at Factor 5 for example. These guys jumped on board with Sony when they realised they'd be joining the team in the lead in the hardware arms race. Here we had a developer that could make a truly great game with sheer power alone. The Rogue Squadron games remain both fan favourites and also the best looking games of last gen. Simply by adding so much atmosphere into the action, Factor 5 could make a masterpiece by fully utilizing the best hardware that was available. The plan was to do the same with Lair.
Pretty, no?
Upon it's announcement, people could see that Factor 5 were in their zone with PS3. They had the best hardware up their sleeves, and looked set to imitate their Rogue Squadron glory. Upon release, Lair failed miserable, both commercially and critically. Why? Because they let people play it.
It sounds harsh, but the initial critical reaction of your game is pivotal to the long-term outcome. Factor 5 misjudged that state of the industry. They couldn't foresee the phenomenon that was the Wii Remote. They didn't expect the glut of near-photo realistic games to appear on Xbox 360. They thought the road would be easy; that they could get away with ragged edges due to the prettiness of the game. When journos first got their hands on it, they needed to be impressed. Some of them had just got back from playing Gears of War, others had been wowed by Wii Sports. Would Lair give the PS3 a similar killer app? It wasn't to be. The consoles of the last gen were arguably clones: you could get away with more because people couldn't imagine things being much different. Factor 5 couldn't imagine anything being able to hold a candle to Lair, but with hindsight, they'd be lucky if the flame was still warm.
To reflect their mistakes, Julian Eggebrecht recently admitted that the reason they signed on for Lair was that the company needed money, and Sony seemed to be the one to provide. They were obviously wrong, and are now putting a new Wii game into production because frankly: that's where the money lies. If you have the God-given power to predict the industry, then it can become a harmonious loop, but if you continue to misjudge the flow of the fickle consumer, then it can be the most vicious of circles, and eventually ending up like the first company mentioned in this feature.
They'll survive, but how many more won't?
Saturday, 15 March 2008
My lovely new blog.
Well nerd I am not. I mean, I'd love to be, but I just don't know how to be. HTML? FTP? WTF?
Over time, this blog will expand. Whether it draws in 2 readers or 2 million is irrelevent. All journos start somewhere and the younger the better. Today is the day I read a feature on the matter. Every single writer involved unanimously agreed that a blog was the best way to start a career. Write, write and write is what they said. And slap me over the head with a flannel and call me Mabel, I am going to write.
What can you expect from this blog? Well, if your really not into gaming then I'd suggest that little red cross in the corner, becuase you'd be more out of place than the Six Million Dollar Man in a magnet factory. I will be focusing most of my efforts on Nintendo-related stuff, but I could post all kind news if I deem it significant. Plus you can count on lots of random stuff too.
Keep tuned, because I'm at a time in life where there's not much more to do than sit at a PC, and I might as well try and reach out to as many people as I can in the process.
Viva la Revolution!